Redgi’s journey will take him to four different towns, meeting various species of friends and enemies on the way, and every location in the game has a distinct tone and I cannot praise the artists enough for their work. All the detail that has gone into the backdrops, locations and character designs is incredibly impressive. It’s inspired by Eastern European woodblock printing and it’s a style that suits the game perfectly. Tails of Iron has many drawcards, but perhaps the most alluring of all is the game’s art style, which utilises a hand-drawn style that looks like a medieval storybook – it’s simply phenomenal. Redgi survives the invasion and vows to not only restore his kingdom to its former greatness but avenge his father’s death and eliminate the frog threat once and for all. One day after defeating his brother in a fight to see who would be crowned the next king, Redgi’s kingdom is invaded by an evil frog army led by Greenwart who murder countless innocent rats, including his father, King Rattus. The game’s story follows the journey of a young rat named Redgi who is one of the heirs to the Rat Throne. But I was ready to step up to the challenge and help my rat brethren. The only catch – the game’s Souls-inspired brutal challenging combat, a genre that has had my measure numerous times. Every now and then a video game comes along featuring a rat protagonist in a premise and setting that makes my whiskers tingle, and the latest one to do so is the 2D side-scrolling action-adventure RPG Tails of Iron from Odd Bug Studio and United Label. Growing up on a diet of Teenage Mutant Ninja Turtles, Street Sharks, and Redwall I developed a love for anthropomorphic warriors, which has carried across into my taste in video games.
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